Friday, June 27, 2014
As I stated in my last blog post, I got my invitation to the Warlords beta today. I kicked off the install before I left for work hoping that it would be ready for me to login as soon as I got home.
Now, as you might expect, I have gotten pretty much nothing done at work today. I am a sad little man, what can I say?
So I have decided that I need to make a to-do list for my voyage back through the dark portal.
One, as is always the case with a new expansion, I will spend a little time just looking around and marveling at all the new stuff (environments, models, textures, etc . . .).
Two, I will start playing.
Now I have two things right now that I want to check out. Blizz has told us that tanks will be able to quest in tank spec with tank gear. I am really excited about this prospect, and want to get going to see how true that is. Second, I can't wait to get my grubby little hands on new 5-man content. New dungeons make me giddy.
For everyone else out there who got an invite, I'll see you on Draenor.
There are many reasons for that, but mostly it is because I have pretty much taken Mists off.
Don't get me wrong, I have kept my subscription going, and have faithfully logged in at least once a week for this entire expansion, but I haven't really DONE anything. I have been so, super casual, that I don't even consider myself as having really experienced the expansion. The only raiding I have done in Mists is LFR, and for anyone who knows, that is not "real" raiding. I know that sounds elitist, but that is not how I mean it at all. I just mean that LFR requires very little communication or team work. Those two things are essential to raiding.
Successful raiding anyway.
Well, this morning I woke up to a pleasant surprise.
Wednesday, March 27, 2013
It has been a long time since I posted anything here.
MoP has been a really good expansion, but without all of my friends and guildmates, I just haven't had the motivation to play more than once or twice a week. I have left Empyreal Fray, and joined a longtime established guild on Eitrigg, We Know. I have not raided with them yet, and as a matter of fact, haven't done any raiding at all beyond LFR. That kinda makes me feel dirty (shudder).
That changes today.
Tuesday, October 2, 2012
Been a while since I posted anything here. Probably because my guild and myself just sort of fell off the face of the earth for a few months waiting for MoP to drop. We all found lives in other games, as well as out in the real world. But now, I am back!
What do I think of Panda Land so far? It is awesome! The land is beautiful. The natives are not as goofy as some people predicted. The land feels like a living breathing world where people really live.
Another thing. Blizzard are at the top of their game with the quests. The questing experience is the most fun that I can remember. I especially liked the "80's martial arts movie training montage" that goes along with one questline. Just for a minute, it was as if my dwarf was Jean-Claude Van Damme in Bloodsport. Such fun.
The Pandaren starting area is also fantastic! I think Blizz got it just right. Best starting area in the history of the game.
Friday, October 21, 2011
Tuesday, August 16, 2011
First off, go read this. Go ahead, I'll be here when you get back.
Back? Good, now my thoughts.
I've really got no problem with these changes, and let me explain why. . .
If you look at the state of the game, today, most agree that threat already doesn't matter. Either you have hit a mob and have threat on it, or you haven't hit a mob at all and don't have threat on it. The whole system is very binary right now (sure there are those first 2-3 GCDs of a fight where you may lose threat, but only if an ability misses). Blizzard changing the base multiplier from 3x to 5x changes nothing except help low geared and new tanks hold threat against raid geared DPS.
This is a win-win.
Active defensive abilities
I don't know how many of you remember tanking as a paladin in BC. The name of the game was to keep Holy Shield up at all times or be one shot (and subsequently replaced by a warrior).
End of story.
The thought of adding more active (read button pushed) defensive abilities makes me a happy and more engaged tank. Anybody who can read a guide can put together an adequate gear set that will let them survive a boss fight right now. But it will take a good player to use the right abilities at the right time.
This is a win-win.
Back in the day, you could tell a good tank from bad tank by their ability to not threatcap (or at least have a higher threatcap for) the DPS. That is why I have already seen a lot of crying on forums about this change. People are stuck in the notion that threat generation is the only way to show how skilled of a player you are as a tank.
I took up tanking 6 years ago because, when the chips are down and the shit hits the fan, I pride myself on being able to eek out those few extra seconds of survival that gets us that boss kill. It feels good to do that now, imagine how much better it will feel when those few extra seconds were directly tied to how good of a player you are, and not your ability to follow Mr. Robot's gear suggestions.
Going forward, the good tanks will be separated from the bad not by threat, but by their ability to mitigate damage and survive a pull. I welcome this change.
The way I see it, anyone who is actually enjoys playing a tank should be praising these changes.
Thursday, August 4, 2011
I've never been a huge PVP'er in this game.
I think that goes back to my early days in WoW levelling in STV on a PVP server. Getting ganked by lvl 60 players while you are lvl 35-40 sucks. What sucks more though, is that same lvl 60 character corpse camping you. They are not even getting any HKs out of the deal. You know they are just doing it to be a dick. So, that may have soured me to PVP quite a bit, because I subconciously have always associated participating in PVP with being a dick.
PVP'ing on my priest is a blast. I'm not quite sure how I have missed the boat on melting faces with a shadow priest until now, but man is it fun.
I may be late to this party, but I am hooked.
Considering that fact that priests wear cloth, I have amazing survivability, and the damage output is just mindboggling at times. If I can get off three Mind Spikes, then you are toast. Plain and simple. Because those three Mind Spikes with be followed up with three instant cast nukes. And, if you don't give me the time and space required to get off those three Mind Spikes, then I will just dot you up and keep you off of me by other means.
The classes I have the most trouble with are Frost mages (mostly because of their stupid pets) and Rogues (the good ones who keep me stunned). But even against them, I have a 50-50 chance.
Now, I know I have a LONG way to go before I am actually good in PVP, but at least I am having fun while learning.