Friday, February 12, 2010

Russian UI

lkbuff.jpg (1600�1000)

This UI is freakin' sweet! How do I get it? Anyone know?

This should be required reading

Big Bear Butt Blogger � Tanking Test! Druid vs Paladin II

I am struck at how accurate I feel this blog post is. I think everyone should read it (and Part 1) just to try and understand their fellow tanks better.

That is all.

Friday, February 5, 2010

To the ground baby!

Tanking and Survivability Changes - Wowraid

So today Paladins got a stealth nerf while DKs got a stealth buff.

Now my first reaction (of course) is to be pissed. I mean, who likes getting nerfed?

But let's look at this logically. Paladins do scale better with stamina than warriors or DKs. There is no denying that. But there is also a reason for that. Warriors, DKs, and druids have a base health (Warrior/DK=8121 at level 80, Druid=7417 at level 80) that is higher than a paladin's base health (6934 at level 80). As a side note, paladins actually have the lowest base health of *any* class in the game at level 80 (see for yourself http://www.wowwiki.com/Base_health). So before stamina is even considered, warriors, DKs, and druids have the upper hand in health. Another thing to consider is that warriors also have a slot for extra stats that paladins do not get. The ranged slot, also known as the proverbial "stat stick". So a warrior has more health to start with, and can equip extra stamina that paladins can never get. So Blizzard gave paladins a higher stamina modifier in our tanking tree. Seems like it should balance out.

Well, at ilvl245 (the original intended top end of this expansion) it was balanced. But as we all know, the top tier of gear is now ilvl277 (there are eve some ilvl281 pieces from heroic Lich King). Now, all of the sudden, the extra stamina on the higher ilvl gear is scaling too well for Paladins.

I first time I noticed things were amiss was when I noticed that I had more health than my bear co-tank.

Now I don't want anyone to think that I am QQing because I agree that this nerf was needed. But it really didn't have to be. Back during beta for WotLK, the paladin community screamed to have our base health brought in line with that of the warrior. The Devs refused, and opted to instead give us better stamina scaling to make up the difference.

Well, I guess this will teach them.

Or not.

Thursday, February 4, 2010

Ensidia gets World 1st Arthas-25 kill......not.

Hit the link and then come back.....

Ensidia suspended for 72 Hours

As you can see from the link above, Ensidia got the world first kill on 25-man Arthas. Then, Blizzard promptly banned all accounts involved 72 hours and revoked the achievements and the loot. I may sound like a fanboy here, but in this case I do not think that Ensidia deserved the ban.

For anyone that does not know the details, apparently there was a bug in the encounter where the use of "siege damage" greatly minimized a mechanic in the encounter. Because this particular fight was NOT available on the PTR, how was anyone supposed to know that the fight was not working correctly? Even if they did notice some buggy mechanics, that's nothing out of the ordinary for a new boss fight.

The source of the "siege damage" was a rogue using Saronite Bombs. Now on MMO-Champion, you can see that the rogue did NOT use Saronite Bombs for this encounter only. It is an item that they use regularly. As a matter of fact, according to ElitistJerks, rogues have been using Saronite Bombs as part of their rotation for months.

I just wanted to put my opinion out there. Hopefully Ensidia still get the world first after their 72 hour ban (although I seriously doubt it).

Tuesday, February 2, 2010

Bang your head!

Short post today, got lots of things going on at work and with school. I just wanted to chime in and say that there is really nothing like banging your head against content all night to remind you of the good ole’ days.

We went in to work on Putricide on Sunday night, and blew through our 11 remaining tries. We still can’t get him to phase three, so we got some work to do. Phase two seems to be our bane at the moment. Malliable Goo kills people who are too busy DPSing or healing to get out of the way of the bouncing goo. I don’t know. You would think that people could just glance up every time DBM squawks to see where the goo is going, move, and then proceed to go about their business.

In other news, it only took us 3-4 tries to get the Blood counsel down on our second night working on them.

Oh well, we will continue to bang our heads against Putricide until we get this done.

Friday, January 29, 2010

Why all the hate?


An oldie but goodie

Rhidach and Honor’s Hammer have both blogged about this today, but I feel like I need to put in my own two cents. There has been a trend for the last 4 weeks or so where warriors are QQ’ing to no end over the perceived dominance of paladin tanks. This has perpetuated the official forums (which shouldn’t surprise anyone who lingers there), but has also found its way into much more intelligent forums (like Tankspot.com).

What we need to ask ourselves is, “Why is there such hatred from Warriors toward Paladins?” Honor’s Hammer brought up the possibility that it is because we share gear. Possible, but is that really that much different from BC? In BC, paladins who wanted to tank and who didn’t have access to tier gear largely wore warrior gear with a spellpower weapon. I know I did. Back in BC I was in a guild of RL friends and didn’t progress much (meaning I did a whole lot of Kara, and then worked on my alts). I only saw Gruul’s a couple of times. Never saw Mags. I missed all of Serpentshrine Cavern and Tempest Keep. I’ve never seen Black Temple (I still need to do that at some point) or Hyjal. I did complete Zul’Aman pre-nerf (with some friends from a much more progressed guild). And through all of that content that I didn’t do, I geared like a warrior, except I used a spellpower weapon. Warriors didn’t care then. Why would they care now.

My suspicion is because they are not being propped up as the “best” tank by the devs anymore. And the less skilled warrior tanks out there don’t like losing tanking spots to more skilled paladin tanks. Notice I didn’t say anything about warriors tanks losing spots to paladin tanks on the basis of their class. The skill of the player behind the keyboard is the key. I have a warrior co-tank who is also our raid leader. He doesn’t QQ about paladin OP’ness. At least not when I’m around. I hate to admit it, but probably 50% of everything I know about tanking (situational awareness, movement, etc), I learned from watching him. He is in no danger of losing his raid spot to a tank of another class.

It’s funny. When DKs were the defacto hard mode tanks, paladins didn’t cry on the forums for a nerf. It was mostly warriors doing that. I think I see where this is going now. It is my suspicion that there are a number of warrior tanks out there who have been tanking since vanilla based on the fact that they rolled a warrior. Now that the other tanking classes are basically on par with warriors, player skill is rearing its ugly head. And many longtime warrior tanks are finding themselves out of a job.

“Don’t blame the player, blame the game.” Wait…..no, absolutely blame the player. The game is fair and balanced (within a couple of % points anyway). If you warriors want to channel your rage at another tank, point it at druids. They are like improved warriors anyway (amirite?). They use the same resource system. Have similar skills and abilities. But have more effective health and do more DPS while tanking than warriors, paladins, or death knights.

Let’s be brothers of the shield and dog pile on the druids!

Friday, January 15, 2010

Communication is Key

Nerd Rage downed Rotface last night. It was glorious. But it did not come quickly or easily.

Fight mechanics are not our strongpoint as a guild. We really like to just line up, and overpower ever encounter. We have some of the best DPSers on our server, and it shows. I do feel truly blessed, as I firmly believe that our top DPSers could go play with some of the top guilds in the world should they be so inclined.

After downing Festergut on our second try on Tuesday, we took a few shots on Rotface, but all we had to show for it was 8 wipes before we called raid. So Thursday night was dedicated to Rotface. We had all seen the fight. We had all done more research and study. We were ready. We zoned in, ported up to the Plagueworks, and started pulling trash (mmmm……yummy rep). As a side note, we need to get better with the trash pull with the two big Abominations. We always end up getting all of the mobs inside the room and end up with like 6 people alive by the end of that trash pull.

Anyway, once all of the trash was cleared, we buffed up and pulled. I have the easy job. I tanked Rotface. One of our new prot paladin recruits pulled ooze duty (she’s solid BTW. She knows her stuff and is skilled). At first we were using a strat where we blow Heroism right off the bat. But doing it that way, we were hitting a brick. Time and time again, we just couldn’t seem to get him past ~20%. One of our holy paladins suggested that we save Heroism for 30%, as that is when the Mutated Infections seemed to always get out of hand. So we tried that strat, and instantly saw an improvement. We got him down to 17%. Then a wipe at 6.8% on the next pull. We were getting close. Then, during that corpse run, we had the surprise of trash respawns.

/sigh

Usually, on progression nights, if we hit the trash respawn timer, we call it. We usually take that as a sign that we have banged out heads against a wall for long enough. But it was only 10PM at that point. Our raid usually goes until 12. So we cleared trash again (mmmmm……more yummy rep). Once trashed was cleared again, we pulled again, and wiped at 16%. Now we are headed in the wrong direction. While we were running back, I re-explained the Unstable Ooze explosion mechanics. It appeared to me that the raid was running when DBM warns of the ooze explosion, which is before the “ooze projectiles” are actually fired from the big ooze, and therefore spreading the ooze explosion all over the room. So we had one of our healers call out when to move. That helped tons.

We were also having problems with DPS/Healers tunnel visioning and not running out when they got the infection, so we had another one of our healers start calling out who got the infection. These two things combined helped tremendously. On our next pull, we got him down to 8%. Then on the following pull, Rotface went down.

We banged our heads against this boss for about 15-20 attempts, but were only successful when we started properly communicating with each other. Look out Professor…Nerd Rage is coming.

Communication really is the key to success in a team environment.